93/94 Old School: Pacific
Deck Construction Rules
- Cards per deck: At least 60 plus a 15 cards sideboard.
- Decks may contain any number of Plague Rats.
- Allowed sets: Alpha, Beta, Unlimited, Revised, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, plus the following Harper Prism Books Promos: Arena, Sewers of Estark and Nalathni Dragon.
- Reprint rules: Every reprint that is Old Frame, uses the original art and is non-foil is allowed.
Rules
Contemporary rules and errata are followed, with a few exceptions:
- Mana burn is still in effect.
- Chaos Orb: 1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.) - Falling Star: Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.
(Note: Falling Star chooses upon resolution, but does not target.) - Ring of Ma’rûf: 5, Tap, Exile Ring of Ma’rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.
- If a match would be a tie, the tiebreaker will be a sudden death Chaos Orb flipping contest. If both players make or miss the Chaos Orb flip in the same round, repeat the process. The first person to make it while the other person misses will be declared the winner of the match.
- Alternatively, the tiebreaker could be Mana Clash Coin Flips:
- Players flip a coin simultaneously. Each player whose coin comes up tails is dealt one damage. Players may not perform any game actions throughout this process, and the damage may not be prevented. This coin-flipping process is repeated until one player wins the game. If both players would lose the game at the same time, the coin-flipping process is repeated until one player flips heads and the other flips tails. The player who flips heads wins the match. In Two-Headed Giant, each team nominates a single person to represent and perform Mana Clash coin flips for their team.
- Some additional notes:
- Because you cannot take any game actions during this process, you may not cast Healing Salve to gain life or prevent damage from tails.
- Additionally, because this damage may not be prevented, players may not use Circles of Protection or any other effect to avoid taking damage for a flip coming up tails.
- If there are any active Shahrazad subgames when a match moves to Mana Clash, all such subgames immediately end in a draw, and no player loses life due to Shahrazad.
- If a player has a Lich in play, they do not lose the game for having less than 0 life, but they must sacrifice a permanent for each damage they take. If Lich leaves the battlefield, that player loses.
Banned and Restricted Cards
- Banned: Bronze Tablet, Contract from Below, Darkpact, Demonic Attorney, Jeweled Bird, Rebirth, Tempest Efreet.
- Restricted: Ancestral Recall, Balance, Black Lotus, Braingeyser, Channel, Chaos Orb, Demonic Tutor, Library of Alexandria, Mana Drain, Mind Twist, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Regrowth, Sol Ring, Time Vault, Time Walk, Timetwister, Wheel of Fortune.
Media
You can find more information about this format on their website.